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- // An extended area light (soft shadows)
- // WARNING: This can significantly slow down rendering times!
- light_source
- {
- 0*x // light's position (translated below)
- color red 1.0 green 1.0 blue 1.0 // light's color
- // <widthVector> <heightVector> nLightsWide mLightsHigh
- area_light <8, 0, 0> <0, 8, 0> 4, 4
- adaptive 0 // or 1 or 2
- jitter // adds random softening of light
- translate <40, 80, -40> // <x y z> position of light
- }
-